Training Area Theme
A haunting, eery and ambient theme designed to evoke loneliness and mystery. Heavily based on the poultry menu theme.
Technical Specifications
Section titled “Technical Specifications”Specification | Details |
---|---|
Software | FL Studio 24 |
BPM | 130 |
Length | 5.56 minutes |
Purpose | Eery, ambient |
Diegetic | No |
Philosophy
Section titled “Philosophy”The Training Area theme is designed to evoke loneliness and reflection, serving as a somber pause between battles. Its ambient, melancholic soundscape mirrors the Poultry Man’s conflicted role. The music’s references to the menu theme create a sense of continuity and quiet tension.
Connection to Game Themes
Section titled “Connection to Game Themes”This theme reinforces the game’s focus on survival, moral ambiguity, and exploitation.
Musical Parts
Section titled “Musical Parts”This theme can be divided into three parts:
- Beginning: The song starts very light, with the wind used in the poultry menu theme, with some string sounds layered on top.
- Middle: The song becomes more busy, using vocoded effects and sampling lead 2 from the poultry menu theme.
- Ending: The song becomes more eery, adding white noise and sampling lead 4 from the poultry menu theme.
Instruments and Sound Design
Section titled “Instruments and Sound Design”Instruments
Section titled “Instruments”- piano chords 1 & 2: Soft, sad piano chords. Slightly detuned
- Vital: Keystation
- Mixer Track: 2
- start & end: Detuned sad string ambient melody
- Sakura: STR Fiola FG
- Mixer Track: 8
- lead 1: 80s inspired lead, but in the song it is vocoded and used more as a pad
- Kepler Expo: LowStrings
- Mixer Track: 5
- pads 1-3: Ambient pads, used to fill the soundscape. Same instrument and effects as the piano chords
- Vital: Keystation
- Mixer Track: 2
- sakura pads 1&2: Ambient pads, used to fill the soundscape. Same instrument and effects as the start & end
- Sakura: STR Fiola FG
- Mixer Track: 8
- bass: Distant growling bass, sounding a bit like throat singing
- Flex: Boomer Bomber Mixer Track: 7
Sounds
Section titled “Sounds”Within this theme, the following sounds are sampled:
- Lead 2: Piano part from the poultry menu theme, slowed down
- Mixer Track: 6
- Lead 4: Piano part from the poultry menu theme, slowed down
- Mixer Track: 6
- Old Clock / Sound Effect: Old clock sound effect, slowed down and normalized
- Mixer Track: 9
Arrangement
Section titled “Arrangement”Mixing and Mastering
Section titled “Mixing and Mastering”Mixing
Section titled “Mixing”This theme makes use of two vocoders
Mixing Effects
Section titled “Mixing Effects”- Track 1:
- Parametic EQ 2: Cut off a specific low frequency and most of the high end
- Fruity Delay 3: Delay effect
- Track 2:
- No effects, used as input for the two vocoders (as modulator)
- Track 3:
- Vocodex: Vocoder effect, using track 2 as modulator and track 1 as carrier
- Track 4:
- VocalSynth 2: Vocoder effect, using track 2 as modulator and track 5 as carrier
- Track 5:
- Fruity Reeverb 2: Reverb effect
- Soundgoodizer: Used to make the sound better
- Parametic EQ 2: Cut off a specific low frequency and most of the high end
- Track 6:
- Izotope Vinyl: Vinyl effect, used to make the sound more lo-fi and adding crackling
- Gross Beat: Very quickly alternating the volume, creating a stuttering effect
- Pitch Shifter: Used to shift the pitch of the sound down
- Mirror: Reverse Delay
- Spreader: Used to create a wider stereo image
- Parametic EQ 2: Boosting mids, cutting off low and high end
- Fruity Compressor: Used to compress the sound and make it more punchy
- Track 7:
- Blood Overdrive: Distortion effect
- Parametic EQ 2: Boosting low end, lowering mid and high end
- Fruity Delay 3: Delay effect
- Track 8:
- Vintage Phaser: Phaser effect
- Spreader: Used to create a wider stereo image
- Fruity Reeverb 2: Reverb effect
- Track 9:
- Parametic EQ 2: Cut off low and high end, boosting mid
- Mirror: Reverse Delay
Mastering
Section titled “Mastering”- Fruity Limiter: Used to limit the sound and prevent clipping