Bob Sound Effects
Bob is an extremely mutated chicken ball boss in Fowl Play. His sound effects are based on original vocal recordings and a sheep bleating sound, with heavy processing to create a unique and menacing effect. Bob is in a lot of pain. A glass bottle rolling on the ground was also used for his movement sound.
Technical Specifications
Section titled “Technical Specifications”Specification | Details |
---|---|
Software | Audacity, FL Studio 24 |
File Format | OGG Vorbis |
Purpose | Telegraphing, immersion |
Diegetic | Yes |
The audio was cleaned up in Audacity, with noise reduction to remove background sounds. EQ, amplification, and compression were applied to enhance quality. FL Studio was used for additional effects such as reverb, distortion, and phaser. Final sound effects are exported in OGG Vorbis format, suitable for the game engine.
Sound Design Principles
Section titled “Sound Design Principles”Bob is extremely mutated, so his sounds should be very different from normal chicken sounds. As a boss, his sounds are louder, more aggressive, and more distorted. Each sound should make it immediately clear which ability or action Bob will perform. The sounds are designed to be menacing and aggressive, reflecting his severe mutation.
Created Sound Effects
Section titled “Created Sound Effects”Bob’s sound effects fall into four main categories: idle sounds, telegraphing sounds, movement sound, and death sound.
Idle Sounds
Section titled “Idle Sounds”These play when Bob is not performing actions, giving him a lifelike presence in the game world.
Telegraphing Sounds
Section titled “Telegraphing Sounds”These play to indicate Bob is about to perform a specific action or ability.
Bob screaming, with the movement sound layered on top. Used when Bob starts charging and bouncing around the arena.
Same as the charge sound, minus the scream at the beginning. Loops while Bob is bouncing, so the sound doesn't cut off before he's done.
Bob screaming, using the sheep bleating sound. Used before Bob jumps into the air to slam down.
Movement Sound
Section titled “Movement Sound”This sound plays when Bob is moving, giving him a lifelike presence and ensuring the player always knows where he is.
Glass bottle rolling on the ground, with a phaser effect. Used when Bob moves around the arena.
Death Sound
Section titled “Death Sound”This sound plays when Bob dies.