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Hennifer Sound Effects

Sound effects for Hennifer, a yandere chicken enemy in Fowl Play, are based on original recordings of real chickens.

SpecificationDetails
SoftwareAudacity
File FormatOGG Vorbis
PurposeTelegraphing, immersion
DiegeticYes

The audio was cleaned up in Audacity, with noise reduction to remove background sounds. Light EQ, amplification, and compression were applied to enhance quality. Final sound effects are exported in OGG Vorbis format, suitable for use in the game engine.

Hennifer is not severely mutated, so her sounds should be clearly recognizable as chicken sounds, with minimal effects applied. Each sound should make it immediately clear which ability or action Hennifer will perform.

Hennifer’s sound effects fall into three main categories: idle sounds, telegraphing sounds and movement sounds.

These play when Hennifer is not performing actions, giving her a lifelike presence in the game world.

Idle Sound 1

Short sound of a broody chicken.

Idle Sound 2

Short sound of a chicken talking.

Idle Sound 3

Short sound of a chicken talking.

These play to indicate Hennifer is about to perform a specific action or ability.

Retreat Sound

Sound of a chicken screaming. Used when Hennifer runs away from the player and lays her exploding eggs.

Teleport Sound

Sound of a chicken screaming. Used right before Hennifer teleports to the player and starts attacking.

These play when Hennifer is moving, providing feedback on the specific type of movement being performed.

Walking Sound

Sound of a chicken walking around, with a chicken clucking sound on top. Based on the player chicken walking sound.