Woodpecker Sound Effects
Woodpecker is a heavily mutated enemy in Fowl Play. His sound effects are based on original macaw recordings, with heavy processing—mainly reverb—to create a unique and menacing sound.
Technical Specifications
Section titled “Technical Specifications”Specification | Details |
---|---|
Software | Audacity |
File Format | OGG Vorbis |
Purpose | Telegraphing, immersion |
Diegetic | Yes |
The audio was cleaned up in Audacity, with noise reduction to remove background sounds. EQ, amplification, compression, and reverb were applied to enhance quality. Final sound effects are exported in OGG Vorbis format, suitable for the game engine.
Sound Design Principles
Section titled “Sound Design Principles”Woodpecker’s sounds are designed to be sharp and aggressive, reflecting his mutated nature. Using a macaw as the base gives him a unique screeching quality, matching his severe mutation. Each sound should make it immediately clear which action Woodpecker will perform.
Created Sound Effects
Section titled “Created Sound Effects”Woodpecker only has idle sounds, which play when he is not performing actions, giving him a lifelike presence in the game world. This is because Woodpecker only uses standard abilities and weapons, without unique flair.