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Premade Shaders

  • Earthquake: Reworked to use a 3D noise texture for both vertex and fragment distortion, added fresnel view effects, and enabled double-sided rendering. Earthquake in action
  • Fire Ball: This shader has been modified to allow for gradient colors. Fire Ball in action
  • Enemy Health Bar Icon: Simplified the shader to use normalized UV coordinates and a single corner_scale uniform for rounded corners, removing border and color features for a more minimal effect. Enemy Health Bar Icon in action
  • Butter Knife Shine: Simplified the shine effect to use a time-based, cycling highlight along the Z-axis in view space, removed the enable/progress controls, and adjusted parameters for continuous animation and easier control over shine width and speed. Butter Knife Shine in action
  • Player Hud Heal: Added a customizable glow color and intensity, added an overlay alpha control, and switched to a more pronounced blur radius for a healing-glow effect instead of a simple darkened blur. Player Hud Heal in action
  • Training Glass: Introduced a transparency uniform for explicit alpha control and changed ALBEDO to directly use the blurred screen color, making the shader a standalone frosted glass effect rather than a tint. Training Glass in action