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Premade Shaders

  • Earthquake: Reworked to use a 3D noise texture for both vertex and fragment distortion, added fresnel-based view effects, and enabled double-sided rendering.
  • Fire Ball: This shader has been modified to allow for gradient colors.
  • Enemy Health Bar Icon: Simplified the shader to use normalized UV coordinates and a single corner_scale uniform for rounded corners, removing border and color features for a more minimal effect.
  • Butter Knife Shine: Simplified the shine effect to use a time-based, cycling highlight along the Z-axis in view space, removed the enable/progress controls, and adjusted parameters for continuous animation and easier control over shine width and speed.
  • Player Hud Heal: Added a customizable glow color and intensity, added an overlay alpha control, and switched to a more pronounced blur radius for a healing-glow effect instead of a simple darkened blur.