Premade Shaders
Used as is
Section titled “Used as is”Modified
Section titled “Modified”- Earthquake: Reworked to use a 3D noise texture for both vertex and fragment distortion, added fresnel view effects, and enabled double-sided rendering.

- Fire Ball: This shader has been modified to allow for gradient colors.

- Enemy Health Bar Icon: Simplified the shader to use normalized UV coordinates and a single corner_scale uniform for rounded corners, removing border and color features for a more minimal effect.

- Butter Knife Shine: Simplified the shine effect to use a time-based, cycling highlight along the Z-axis in view space, removed the enable/progress controls, and adjusted parameters for continuous animation and easier control over shine width and speed.

- Player Hud Heal: Added a customizable glow color and intensity, added an overlay alpha control, and switched to a more pronounced blur radius for a healing-glow effect instead of a simple darkened blur.

- Training Glass: Introduced a
transparencyuniform for explicit alpha control and changed ALBEDO to directly use the blurred screen color, making the shader a standalone frosted glass effect rather than a tint.


