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Butter Knife

Butter Knife Icon

The Butter Knife is a fast, spammable melee weapon. While it deals low damage per hit, its extremely quick attack and cooldown times allow for high damage-per-second (DPS) if used skillfully. Its short range balances its offensive potential.

[gd_resource type="Resource" script_class="MeleeWeaponResource" load_steps=3 format=3 uid="uid://b8aw1r4xls2u4"]
[ext_resource type="Texture2D" uid="uid://cjh4s3ohpa3fu" path="res://entities/weapons/melee_weapons/melee_weapon_models/butter_knife/art/butter_knife.png" id="1_m3duu"]
[ext_resource type="Script" uid="uid://bflt4m3fx7gmv" path="res://entities/weapons/melee_weapons/melee_weapon_resource.gd" id="1_ry0ng"]
[resource]
script = ExtResource("1_ry0ng")
damage = 10
windup_time = 0.05
attack_duration = 0.2
cooldown_time = 0.1
stun_time = 0.05
loop_animation = false
name = "Butter Knife"
purchasable = true
is_free = false
drop_chance = 40
cost = 100
currency_type = 0
description = "Deals %s Base Damage with a quick stab after winding up for %s. The attack lasts %s, then enters a cooldown state for %s, and stuns targets hit for %s."
short_description = "The user delivers [color=yellow]quick stabs[/color] in rapid succession, dealing [color=yellow]minor[/color] damage and applying a [color=yellow]light[/color] stun to targets."
icon = ExtResource("1_m3duu")
model_uid = "uid://db68ojqri7xqs"
StatValue
Base Damage10
Windup Time0.05s
Attack Duration0.2s
Cooldown Time0.1s
Stun Time0.05s
Loop AnimationNo
PurchasableYes
Cost100
Drop Chance40%
Currency Type0

Description: Deals %s Base Damage with a quick stab after winding up for %s. The attack lasts %s, then enters a cooldown state for %s, and stuns targets hit for %s.

  • Strengths: Extremely fast attack and cooldown, allowing for rapid consecutive hits.
  • Weaknesses: Low base damage and limited range. The limited range means players must be close to their target to deal damage effectively, which leaves them vulnerable to counterattacks.
  • Best Used: For players who prefer aggressive, close-quarters combat and can maintain positioning.
  • Attack: The knife pulls back slightly, then thrusts forward in a quick stabbing motion.
  • Cooldown: A shader glint effect plays, indicating the weapon is recovering.
  • Idle: The knife is tossed into the air, spinning and flipping with a backward rotation.