Dagger
The Dagger is a high-range melee weapon with a slower attack cycle. Its unique feature is the ability to deal damage multiple times per attack, rewarding precise timing and positioning.
Resource
Section titled “Resource”[gd_resource type="Resource" script_class="MeleeWeaponResource" load_steps=3 format=3 uid="uid://blv5macbefk8v"]
[ext_resource type="Texture2D" uid="uid://4if2m81qjh0x" path="res://entities/weapons/melee_weapons/melee_weapon_models/dagger/art/dagger.png" id="1_8lwf8"][ext_resource type="Script" uid="uid://bflt4m3fx7gmv" path="res://entities/weapons/melee_weapons/melee_weapon_resource.gd" id="1_43o3y"]
[resource]script = ExtResource("1_43o3y")damage = 8windup_time = 0.5attack_duration = 2.0cooldown_time = 2.5stun_time = 0.1loop_animation = falsename = "Dagger"purchasable = trueis_free = falsedrop_chance = 12cost = 100currency_type = 0description = "Deals %s Base Damage per hit after winding up for %s. The attack lasts %s, then enters a cooldown state for %s, and stuns targets hit for %s.
Allows for [color=orange]multiple hits per attack[/color]."short_description = "The user hurls their dagger, hitting targets [color=yellow]multiple times[/color] as it travels forward, dealing [color=yellow]minor[/color] damage and stunning targets [color=yellow]slightly[/color]."icon = ExtResource("1_8lwf8")model_uid = "uid://dldj0suybdnhl"
Weapon Stats
Section titled “Weapon Stats”Stat | Value |
---|---|
Base Damage | 8 |
Windup Time | 0.5s |
Attack Duration | 2.0s |
Cooldown Time | 2.5s |
Stun Time | 0.1s |
Loop Animation | No |
Purchasable | Yes |
Cost | 100 |
Drop Chance | 12% |
Currency Type | 0 |
Description: Deals %s Base Damage per hit after winding up for %s. The attack lasts %s, then enters a cooldown state for %s, and stuns targets hit for %s.
Allows for [color=orange]multiple hits per attack[/color].
Gameplay Considerations
Section titled “Gameplay Considerations”- Strengths: High base damage and long range. Can hit twice per attack cycle.
- Weaknesses: Long windup and cooldown, requiring careful timing.
- Best Used: For players who can anticipate enemy movement and maximize the multiple-hit potential.
- Notable Mechanics: The dagger’s multi-hit mechanic allows for multiple hits per attack, which can be a strategic advantage.
Animations
Section titled “Animations”- Attack: The dagger lunges forward, rotating flat, then spins and moves in an arc.
- Cooldown: The weapon is inspected, adding a flourish after the attack.
- Idle: The dagger is tossed and spins in the air.