Leek
The Leek is a slower melee weapon with decent range and moderate damage. Its unique attack and idle animations give it a playful feel.
Weapon Resource
Section titled “Weapon Resource”[gd_resource type="Resource" script_class="MeleeWeaponResource" load_steps=3 format=3 uid="uid://cybaeim8kc5kk"]
[ext_resource type="Texture2D" uid="uid://ckrv5snsxeiws" path="res://entities/weapons/melee_weapons/melee_weapon_models/leek/art/leek.png" id="1_16jp6"][ext_resource type="Script" uid="uid://bflt4m3fx7gmv" path="res://entities/weapons/melee_weapons/melee_weapon_resource.gd" id="1_nt88w"]
[resource]script = ExtResource("1_nt88w")damage = 25windup_time = 0.2attack_duration = 0.4cooldown_time = 0.8stun_time = 0.8loop_animation = falsename = "Leek"purchasable = trueis_free = falsedrop_chance = 90cost = 50currency_type = 0description = "Deals %s Base Damage with a sharp leek after winding up for %s. The attack lasts %s, then enters a cooldown state for %s, and stuns targets hit for %s."short_description = "The user swing a [color=yellow]sharp leek[/color], dealing [color=yellow]moderate[/color] damage that applies a [color=yellow]brief[/color] stun effect."icon = ExtResource("1_16jp6")model_uid = "uid://bymaeu4dtl7ex"metadata/_custom_type_script = "uid://bflt4m3fx7gmv"
Weapon Stats
Section titled “Weapon Stats”Stat | Value |
---|---|
Base Damage | 25 |
Windup Time | 0.2s |
Attack Duration | 0.4s |
Cooldown Time | 0.8s |
Stun Time | 0.8s |
Loop Animation | No |
Purchasable | Yes |
Cost | 50 |
Drop Chance | 90% |
Currency Type | 0 |
Description: Deals %s Base Damage with a sharp leek after winding up for %s. The attack lasts %s, then enters a cooldown state for %s, and stuns targets hit for %s.
Gameplay considerations
Section titled “Gameplay considerations”- Strengths: Good range and moderate damage, decent attack speed. Makes for a good neutral weapon, for all playstyles.
- Weaknesses: Slower attack and cooldown compared to faster weapons.
- Best Used: For players who want a balance between speed and power.
Animations
Section titled “Animations”- Attack: The leek scales up and rotates backward, then swings forward to attack, quickly returning to its original state.
- Cooldown: The leek twirls upward, spinning and scaling up and down for a dynamic effect.
- Idle: The leek shrinks, rotates slightly, and bounces back, giving it a lively idle motion.