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Sword

Sword Icon The Sword is a powerful melee weapon with high base damage and an attack arc. It is designed for players who want to deal significant damage in a single swing.

[gd_resource type="Resource" script_class="MeleeWeaponResource" load_steps=3 format=3 uid="uid://c4dujlqw5d4kl"]
[ext_resource type="Texture2D" uid="uid://l66orp7qg35j" path="res://entities/weapons/melee_weapons/melee_weapon_models/sword/art/sword.png" id="1_djghw"]
[ext_resource type="Script" uid="uid://bflt4m3fx7gmv" path="res://entities/weapons/melee_weapons/melee_weapon_resource.gd" id="1_tqsw4"]
[resource]
script = ExtResource("1_tqsw4")
damage = 50
windup_time = 0.3
attack_duration = 0.5
cooldown_time = 0.4
stun_time = 1.5
loop_animation = false
name = "Sword"
purchasable = true
is_free = false
drop_chance = 50
cost = 150
currency_type = 0
description = "Deals %s Base Damage with a broad slash after winding up for %s. The attack lasts %s, then enters a cooldown state for %s, and stuns targets hit for %s."
short_description = "The user [color=yellow]winds up briefly[/color], then delivers a broad slash dealing [color=yellow]great[/color] damage and stunning targets [color=yellow]significantly[/color]."
icon = ExtResource("1_djghw")
model_uid = "uid://co3ix5krmh3qr"
StatValue
Base Damage50
Windup Time0.3s
Attack Duration0.5s
Cooldown Time0.4s
Stun Time1.5s
Loop AnimationNo
PurchasableYes
Cost150
Drop Chance50%
Currency Type0

Description: Deals %s Base Damage with a broad slash after winding up for %s. The attack lasts %s, then enters a cooldown state for %s, and stuns targets hit for %s.

  • Strengths: High damage output and wide attack arc, making it still hit when the player is not directly in front of the player.
  • Weaknesses: Slightly slower than the fastest weapons, requiring good timing.
  • Best Used: For players who want to maximize damage per hit and control space in melee combat.
  • Attack: The sword moves forward and rotates in an arc, simulating a slash.
  • Cooldown: The sword spins back to its original position, readying for the next attack.
  • Idle: The sword wiggles and rotates slightly, notifying the player that it is ready.