Dagger Sound Effect
Technical Specifications
Section titled “Technical Specifications”Specification | Details |
---|---|
Software | Audacity |
Purpose | Indication of actions |
Diegetic | Yes |
The dagger sounds were processed, cut, and combined in Audacity
before being exported and imported into the game to enhance the player’s experience.
Philosophy
Section titled “Philosophy”The dagger was made to sound fast, sharp, and clean. It is a thin and quick weapon, so the sound needed to reflect that feeling. For the slicing part of the attack, two kitchen knives were recorded while being sharpened against each other. This gave a real metallic and slicing sound that fit the weapon.
For the throw effect, a stick was swung through the air and recorded to capture a natural whoosh. To make it feel like the dagger was spinning, the same whoosh sound was used multiple times. The second and fourth versions were inverted, which gave a back-and-forth spinning feeling. EQ was adjusted to make the sound clearer and more focused. A fade-out was also added at the end to make the throw feel more natural and complete.
EQ tuning was also applied to the other sounds to bring out the sharpness and reduce any unwanted noise.
Created Sound Effects
Section titled “Created Sound Effects”Cutting SFX
Section titled “Cutting SFX”This sound was made by sharpening two kitchen knives against each other. It gives a real and sharp cutting effect.
Woosh SFX
Section titled “Woosh SFX”Recorded by swinging a stick through the air. It gives a natural wind whoosh that matches the motion of a throw.
Edited Throw SFX
Section titled “Edited Throw SFX”Made by layering stick swing sounds with some versions inverted to give a spinning feel. EQ was tuned, the tempo was increased to make it feel faster, and a fade-out was added at the end.